
About Me
I am a newly graduated game designer from ACM in Guildford. Over this time period of 2 years I have been pushing myself to adapt to industry standards of level design, while also attempting to implement my own vision of making fun and memorable video games.
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I am currently looking for full time work as an entry level employee and will push myself to learn any new tools or software to accomplish my tasks to a high standard.
​I take joy in creating meaningful levels which enhances the players experience while keeping the flow of play.
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EXPERIENCE WITH:

UNITY
Throughout my time at ACM, all of my projects have been made using the Unity Editor

GITHUB
GitHub has been a key tool I've used during my past projects, and has saved one all together once when my laptop crashed
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JIRA AND CONFLUENCE
During the collaborative projects, I used Jira to manage and allocate tasks, while using Confluence to record any work in collective document
Game Design Documents​
These documents are crucial to the creative process of a game, lining out detailed schematics for the project ahead